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A digital agency has to prove the work before a single word is read.
UX/UI designer who speaks both business and users.
A digital agency has to prove the work before a single word is read.
Citizens, contractors and donors all want different things from the same public record.
Citizens, contractors and donors want different things from one public record.
A curated agency could not look like another listings portal.
Years of solid work deserved a brand that looked as current as the products.
Years of solid work deserved a brand that looked current.
Design that works for the business and the people using it.
Understand the users, the business goals and the constraints before a single screen exists.Users, business goals and constraints, before a single screen exists.
Information architecture, flows and wireframes. Decisions get made here, cheaply.Architecture, flows and wireframes. Decisions get made here, cheaply.
Visual design, a design system that holds up, and prototypes people can actually click.Visual design, a design system that holds up, clickable prototypes.
Handoff, QA with the developers, and staying in the room until the site is live.Handoff, QA with developers, and staying in the room until it is live.
I spent years in business roles — banking, international development, construction, pharma — and earned an MBA before I moved into design, so I read a brief as a business problem first. I work end to end — research, architecture, interface, handoff — and stay in the room while developers build. Based in Tbilisi, working in Georgian and English.
User research · Wireframing · Usability studies · Prototyping · AI-assisted design and build · Presentation · Design critique and feedbackUser research · Wireframing · Usability studies · Prototyping · AI-assisted design and build · Presentation · Design critique
Figma · Adobe XD · Claude · Claude Code · Adobe Photoshop · Adobe IllustratorFigma · Adobe XD · Claude · Claude Code · Photoshop · Illustrator
ქართული — native · English — fluent · Русский — good
I find it in the street more than in galleries — a façade, a market stall, a torn poster. Looking closely is the skill.
Structure, repetition, and the moment both break. A page is built the same way.
I learn movement by doing it. It’s why I’m exacting about how an interface moves.
Long walks, no screen. The clearest thinking almost always happens there.
Four habits that show up in the work.